Death's Frontier: A Bleach RP
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The Races: Unlocking the Special Feats

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The Races: Unlocking the Special Feats Empty The Races: Unlocking the Special Feats

Post by GraveBlue Tue Dec 29, 2009 8:01 am

As you may know, there are five initial races that one may create a character from. These races are Human, Shinigami, Quincy, Bount, and Hollow. Though each race already has its own unique feats, there are further "Special Feats" that are unlocked at mod's discretion. These feats include the special abilities and releases of the many races, including shikai, bankai, ressureccion, quincy final forms and sanrei gloves, etc. The specialized Feats are as following:


Shinigami:
Shikai- Ability to use and master. 10 Level mastery
Bankai- Ability to use and master. 5 level mastery
Zanpakuto Affluence- 10 Level mastery, 5 level requirement for shikai unlock, 10 level requirement for bankai ( just a basic minimum for use, admin awarding still required)
Gigai- Ability to perform all non-zanpakuto abilities while in a gigai, 5 rank mastery.


Hollow:
Predator Instincts: Equivalent of shinigami's Zanpakuto Affluence. 3 level rank for natural weapons. 6 level rank for 6th sense.
Natural Weapons: Ability to use and master a hollow's natural weapons. This is sort of their shikai form, consists of bodily manipulations such as extended claws that do some wicked effects, or as the canon explained Grand Fisher of doing, manipulation of hair. Pretty much their main form of attacking. 5 level mastery.
6th sense: The "hollow Bankai." A 6th sense technique is an ability that excels beyond the natural weapons employed in the first set of Hollow skills. Not as powerful as shinigami bankais, this ability is best examplified by the hollow that absorbed Rukia's vice-captain. Supernatural abilities like the power to absorb energy, the power to steal hollow abilities, or even Segunda espada's aging-aura all fall under this category. 5 level mastery.
Illusion: Ability to use Brujeria and Non specialized abilities while maintaining illusion form: 5 rank mastery.


Quincy:
Reiatsu Gathering: Equivalent of Zanpakuto Affluence. 5 level rank for Sanrei Glove. 10 Level rank for Final form
Sanrei Glove: 10 level mastery. Though not always in the form of an actual glove, the Sanrei Glove is the primary form of a Quincy's power. This weapon is freely wielded, unlike a shikai that needs to be called forth, and manifests in a unique way for each quincy.
Final Form: 5 level mastery. An accelerated form of power brought on by an increase in spiritual gathering and usually triggered by the Sanrei Glove, an quincy's final form is the highest power he can wield. While Ishida's final form could only be wielded once before costing him his powers, all final forms are unique in their own way, and have different effects/costs.
Awareness: 5 level mastery, dictates ability to see spiritual ribbons and read spiritual energies. Helps detect gigai and illusions


Bount:
Reiatsu Gathering: Equivalent to Zanpakuto Affluence. 5 level mastery for doll, 10 level mastery for fusion form.
Doll: 10 level mastery. An ability much alike a shinigami's zanpaktou releases, a bount's doll is a sovreign being that is conjured from any mundane item at the user's command. This doll can grow to be as powerful as other races' most powerful releases.
Fusion: 10 level mastery. Different than most other races, the bount do not have a second form of release for their dolls. After mastering control of their dolls, a bount may choose to break the seal that contracts the doll to him, causing the doll to merge with his own body. The abilities of the doll and the user are almost completely reset. Though fusions are capable of obtaining stronger abilities then dolls or bounts seperate, they are never able to revert from their fused form.
Awareness: 5 level mastery.

Human:
Spiritual Manifestation: Equivalent to Zanpakuto Affluence. 3 level for novice release, 5 level for intermediate release, 8 level for final release.
Manifested Spirituality: 15 level mastery. Unlike any of the other races, all of the human's abilities are governed by a single special trait, their manifested spirituality. Since a human's abilities are completely different from one anothers' they are considered the most customizable of the races.
Awareness: 5 level mastery. *See above races.
Stealth: 5 level mastery. Nearly undetectable from other humans, special humans are able to train in stealth, capable of blending in with the everyday populace with ease. This trait allows humans to remain hidden from other species.

GraveBlue
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